A duel begins with a challenge and an acceptance. A challenge need not be accepted but, if it is, the duel has already begun, and includes the act of challenging and accepting. Both parties are bound, irrevocably, by the rules.
If one is pinned by a sword point, one can either acknowledge it (yield), leave The Arena (flee), or attempt again to refute it (parry). A wound occurs when one is proven wrong, factually, or by logic.
You always acknowledge wounds, which is how they are healed. If you don’t, you bleed, possibly forever, until you change your mind. If you leave The Arena bleeding, the bleeding, likewise, doesn’t stop and, eventually, it does more serious damage – unacknowledged wounds grow with time.
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